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living room concept art environment design
Living Room Concept Painting

Update of the living room concept painting. I tried seeing what it would look like if the kitchen window would emit light. Also, I upped the contrast with the main light source in the living room, and changed the shape of those windows to reflect the shape we chose this week (T-shape).



Mirror Concept Art

Concept art for the climax sequence in which Saul moves the mirror away to reveal the bird. The scene has to be dreary yet have the potential to seem hopeful, which is accented by the flowing feathers/dust particles. The fallen books signify that Saul has let go of knowledge and has been overcome by pure despair partly because of it. The wall shows signs of having had a wallpaper adorned with roses and other flowers.


Figuring out the essential look of the hallway. The door represents the freedom that Saul attains at the end of the film. I played with making the stained glass window in the door look like a prison or bird cage, so that Saul can metaphorically leave his mental cage. I also experimented with different widths of the hallway, shapes of the side table, and the presence of another bedroom door at the wall, as well as whether or not we would want another lamp somewhere in the room.


Establishing shot of the bathroom. Experimenting with light sources. Main light source has to be the entrance door, but I tried adding a window on the opposite wall. I think it distracts too much from the silhouette in the main shot angle, so I decided against using the window as a major light source.


Experimenting with the way the door opens in or out of the bathroom, and what that would mean for the lighting and the framing.


The door opening inwards works better, because it focuses the light on the limp arm and allows for a better silhouette.


Would it be too overpowering if the light came from the bird as well as from the hallway, in which case there'd be a feather trail? The team decided that we want to keep the feather trail, just not as prominently.


Trying out placing the main character (older Saul) in the scene. His silhouette casts a stark shadow on the floor, breaking up the composition of the floor.


There needs to be a little more reflective light to allow us to see younger Saul on the floor.


Couch Designs

Couch concept sketches. Experimenting with a combination of 2 and 3 seat couches, textures and materials (fabric vs leather) as well as how we will make the couch look torn and worn.


Window Designs

Deciding on which style of window we want to use in the living room. The more complex ones would add more interesting shapes and shadows, as this is our main light source, but it would also make the scene too busy. The simpler windows make more sense for the financial situation of the protagonist, but they might be too boring.

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