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Inserting title credits in the beginning of the film to combine the introduction and the credits in the interest of both time and story. By exploring the environment through this credit sequence in the beginning, we can establish the forlorn and hopeless sense that encompasses the environment in the beginning. We also get an introduction into where the exit from this house is, as well as what is currently going on in the living room, as if time has stood still.

Environment concept sketches for the title credits with a focus on storytelling and setting the tone of the scene. The most important aspects of the environment to be established are the exit, the look of the dusty living room, and the drug paraphernalia.


Concept painting to incorporate the previously explored alterations to the living room. The main light source is the moonlight from the two windows. The foreground is washed in blues, and the kitchen is lit up in nostalgia, with tones that are warm, yet the shadows somewhat cool (purples). The couch is tattered and worn, but also has some warm tones that can be brought out after the light returns to the environment in the end (purples that can go from cool to warm).


Concept studies for the living room. I played with different placement of furniture and light. The room looks more in disarray when tilting and offsetting the placement of the couches. Also, I divided the window into two separate ones, so that Saul can sit in partial darkness and partial light.


Beginning initial sketches for the film's three characters and getting a feeling for the mood and layout of his environment. The kitchen is murky and forlorn, yet nostalgic and familiar. The house feels claustrophobic, the walls tight and furniture seemingly suffocating, just like Saul's state of mind.

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