

- Oct 28, 2018
Title Cards II
Adding more dynamic and varied shots to the title sequence. I tried to integrate the credits with objects in the scene, rather than overlaying them as text. I also played with interesting camera moves and compositions that would tell a story while it progresses. Saul picks up the needle after it is introduced, and lights the candle. As the credits progress, he is conducting his business with the heroin. As fun as this exploration was, it does not feel like it fits the mood of


- Oct 28, 2018
Living Room Design
Update of the living room concept painting. I tried seeing what it would look like if the kitchen window would emit light. Also, I upped the contrast with the main light source in the living room, and changed the shape of those windows to reflect the shape we chose this week (T-shape). Concept art for the climax sequence in which Saul moves the mirror away to reveal the bird. The scene has to be dreary yet have the potential to seem hopeful, which is accented by the flowing f


- Oct 21, 2018
Lighting Studies
Figuring out the essential look of the hallway. The door represents the freedom that Saul attains at the end of the film. I played with making the stained glass window in the door look like a prison or bird cage, so that Saul can metaphorically leave his mental cage. I also experimented with different widths of the hallway, shapes of the side table, and the presence of another bedroom door at the wall, as well as whether or not we would want another lamp somewhere in the room


- Oct 21, 2018
Prop Designs
Couch Designs Couch concept sketches. Experimenting with a combination of 2 and 3 seat couches, textures and materials (fabric vs leather) as well as how we will make the couch look torn and worn. Window Designs Deciding on which style of window we want to use in the living room. The more complex ones would add more interesting shapes and shadows, as this is our main light source, but it would also make the scene too busy. The simpler windows make more sense for the financial


- Oct 14, 2018
Title Cards
Inserting title credits in the beginning of the film to combine the introduction and the credits in the interest of both time and story. By exploring the environment through this credit sequence in the beginning, we can establish the forlorn and hopeless sense that encompasses the environment in the beginning. We also get an introduction into where the exit from this house is, as well as what is currently going on in the living room, as if time has stood still. Environment co


- Oct 14, 2018
Living Room: Setting the Mood
Concept painting to incorporate the previously explored alterations to the living room. The main light source is the moonlight from the two windows. The foreground is washed in blues, and the kitchen is lit up in nostalgia, with tones that are warm, yet the shadows somewhat cool (purples). The couch is tattered and worn, but also has some warm tones that can be brought out after the light returns to the environment in the end (purples that can go from cool to warm). Concept s


- Oct 8, 2018
Creating the World
Beginning initial sketches for the film's three characters and getting a feeling for the mood and layout of his environment. The kitchen is murky and forlorn, yet nostalgic and familiar. The house feels claustrophobic, the walls tight and furniture seemingly suffocating, just like Saul's state of mind.


- Oct 1, 2018
Early Story
An update to the animatic. The smost significant change is adding a scene to establish the character relationships and give Saul more of a reason to be conflicted about himself. With this addition, Saul's depression is rooted in being neglected by his mother. Because she doesn't seem to love him, he can't love himself. In turn, she can't love him, because she is about to commit suicide and similarly does not love herself, in which case she can't show love for someone else. I