- Mar 13, 2019
Exploring making a bun in xGen and Fibermesh and finding out if it can work with our scene and rigs.
- Mar 4, 2019
A few bloopers that will not be directly visible to the camera.
(For those who don't know: Montgomery Hall is the name of the animation building where my team mates and I spend most of our days working on this film. Maya doesn't always like to cooperate with us.)
- Feb 28, 2019
Lighting the first two sequences. Playing with the color of the memories, which is a saturated yellow-orange reminiscent of the sun, and the present reality, which is a desaturated yet contrast-rich blue toned scene lit by the moonlight. It's challenging when these lights have to interact with each other, such as shot 100_90, where the oranges and blues blend. I have to continue working on making them blend without turning into a murky brown. For sequence 200, I'm working on making the light harsher and stronger when it hits the Mom, like sunlight would cast harsher shadows.
















































