

xGen Fibermesh Hair
Exploring making a bun in xGen and Fibermesh and finding out if it can work with our scene and rigs.
Mar 13, 2019


Bill Textures
A few bloopers that will not be directly visible to the camera. (For those who don't know: Montgomery Hall is the name of the animation...
Mar 4, 2019


Seq 100 and 200 Lighting
Lighting the first two sequences. Playing with the color of the memories, which is a saturated yellow-orange reminiscent of the sun, and...
Feb 28, 2019


Compositing Test
I took one shot from the film and rendered out a few sample frames to put through the rest of the production pipeline and figure out the...
Feb 20, 2019


Seq 100-50 Lighting Test II
Figured out a solution to the lighting issue. Instead of using lights in volumetric space, the ray is now a simple opacity map on a...
Feb 20, 2019


Lighting Seq 100_050
Setting up the lights for the first scene in which we see Saul's face. I adjusted the composition of the shelves to point at him instead...
Feb 20, 2019


Poster Design
Initial tests and final poster design for this quarter's teaser poster. Saul is looking at his own reflection for the first time in a...
Feb 10, 2019


Sequence 100 Lighting Tests
Testing Lights and painting over renders to figure out what look we want to achieve. I explored fill and rim lights to guide the eye to...
Feb 3, 2019


Environment Layouts
Models collaboratively created with the rest of the team. These are two of the currently dressed sets. We will proceed with making the...
Jan 27, 2019