Setting up the lights for the first scene in which we see Saul's face. I adjusted the composition of the shelves to point at him instead of away, as that led the eye away from the focal point. The photometric light adds a nice effects to add depth and illumination, but Maya would refuse to comply with softening the light's radius, so I will look into other ways of getting a ray without the use of such a light. I experimented with warm and cool fill lights, trying to find a balance that adds enough contrast to the scene without making it seem like it is lit too brightly, as the main lightsource is the moon.
Responsible for: Lighting and Set Texturing